Q: Is game design similar to other forms of design?
B: Sometimes, Design is about thinking laterally about problems within constraints, and delivering an experience. Once we get a problem, an idea, or a suggestion, we have to relate that to an audience. Everything else is about fitting it into boxes.
C: I think the best board games not only showcase great attention to mechanical detail, but visual detail as well. Ease of user interface in terms of the layout of your game keeps them focused on the fun bits instead of needless bookkeeping.
J: Insofar as it’s crafting an experience for another person to have, absolutely. I think games bring their own challenges to design (and certainly tabletop games, within the field of all games). Movies can be happy or sad, meaningful or trite, but games have to be fun first, and then also deliver meaning. And making fun is sometimes hard.